![]() “SpaceEngine has two parts: the Planetarium, and the Flight Simulator. ![]() What is the current state of the Early Access version? Updated Planetarium (more tools and features, updates of astronomical catalogs, support of the full GAIA star catalog).spaceship physics, navigation, autopilot, etc.) Completed Flight Simulator gameplay (e.g.3D water and clouds, vegetation, shadows, etc.) An expanded and refined graphics engine (e.g.“The full version is planned to have a more complete set of features, such as: How is the full version planned to differ from the Early Access version? “Our goal is to leave Early Access and release a complete product within 1-2 years.” User feedback will also be extremely valuable in guiding the development of future gameplay features and improving the overall user experience.”Īpproximately how long will this game be in Early Access? The wide range of hardware setups that Early Access testers will have will help make sure that the engine performs properly on as many hardware configurations as possible. ![]() The feedback we get from Early Access testers will help us find bugs and issues, and continue to improve performance and features. It is our goal to use Early Access funds to hire additional development staff (especially programmers) to allow more work to get done in less time. ![]() This update includes 20+ additions and 50+ fixes and improvements.“Releasing into Early Access will allow us to greatly accelerate development. Asteroids and collision fragments have new highly-detailed dynamic models with better lighting. Water graphics now show waves and better light reflection. Elevation maps for rocky planets have more detail. You can now use virtual hands to manipulate planets, edit properties, or use separate tools in each hand.įeaturing a customizable bottom bar, our improved user interface makes Universe Sandbox easier to use, more discoverable, and improves support for extra small screens.Ĭollision fragments have new, high-definition graphics and lighting. Universe Sandbox VR now matches the desktop experience and will maintain feature parity moving forward. We redesigned the bottom bar and made visual improvements to collision fragments, rocky planets, and liquid water. Update 26 brings the full Universe Sandbox desktop experience to virtual reality (VR). Run Steam to download Update 26, or buy Universe Sandbox via our website or the Steam Store. Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.Ĭheck out the full list of What’s New in Update 26.1 Try out the “Wave Maker” laser preset to create massive waves in a planet’s oceans. While not entirely realistic, this is a fun way to play with the water simulation on an object’s surface. Laser presets have been reorganized, and we’ve added a new Push Water setting in the Laser panel. The color of water on all planets, and the color of vegetation on Earth, are now customizable via Properties > Appearance. Learn more about fusion power and brown dwarfs in our new guide: Guides > Science > Are Gas Giants Failed Stars? We’ve made significant improvements to the simulated transitions of gas giants into brown dwarfs and stars, driven by a newly simulated Fusion Power energy property. Run Steam to download Update 26.1, or buy Universe Sandbox via our website or the Steam Store. Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
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