And when no LOOP is active, Detune 1/2 key down while button pushed + SLIP = ON He's the "fix/wish granted" for now, set 'originLoop' `get_active_loop` & effect select 'detune' & effect_slider 1 0% & effect_slider 2 50% & effect_slider 3 65% & var 'originLoop' 0 ? effect_button 'detune' 1 1 & effect 'detune' active while_pressed & slip while_pressed : effect_button 'detune' 1 0 & down ? loop 0. Button let go = originally 8 bar LOOP is active again. Is it doable to keep the active LOOP (for example 8 bar LOOP) active when using the Detune effect? And deactivate SLIP when Detune is used in an active (saved) LOOP? So what it should do is: 8 bar LOOP is active, Detune 1/2 key down while button is pushed + SLIP = OFF. Adds that 'just imperfect' sound to many things. Slight slurring and thickening fixes realguitar, ample sound,gitchy samples,thin oscillators or anything weak or tinny. Unique name helps to remember to use this often. Just open the file and throw it into your daw 32 bit folder. Now, when I am in an active (saved) LOOP and I use the Detune effect, my active LOOP goes out of LOOP on the first push (since Detune is also using LOOP to create the effect). Pattern Program mode lets you chain patterns in up to 99 scenes muting can also be programmed for each track. Excellent, awesome, simple and effective.
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